|
Author |
Thread Statistics | Show CCP posts - 6 post(s) |

Maya Cinderfort
Exiled Tech Space Monkey Protectorate
0
|
Posted - 2015.03.03 17:22:07 -
[1] - Quote
CCP pls pls don't make me cry.
ok enough QQ
i think the idea of having an event to capture something is good in it self, but BUT the mindnuming bordom we had while we grided down our first few systems was & still is needed. you allways knew when someone attacked your TCU for lols he couldn'T do that much alone. or any structure for that matter, now a single person can come in and troll the living **** out of you.
we have some ppl roaming our systems who would fit into that role quite well. but i don't want to check on **** every 10 minutes just to avoid a stupid dragged out node capturing event.
can't we just all agree that null is together with incursions w-space one of the most profitable areas to be around. now getting new players there without much effort isn't gonna help anyone except those looking for easy kills. maybe make lowsec more entertaining for pve purposes, flood some ppl out & leave null for those who want to play longer than 4 hours a day.
if you go through with this then i hope it brings the goldenfleet times back, but probably unlikely since powerplayers can still drop a few caps on each node there is to capture.
Here's my Idea: Use those capture events for something more fun, more engaging, not life threatening, maybe make it somekind of pvp anomaly spawning in a constellation similar to incrusions giving defenders a bonus (small one). when someone wins the event:
Defender wins = no upkeep until next event spawns Attacker wins = upkeep is doubled & the doubled part payed to the Winner
when no one engages in this at all (talking far out systems) upkeep stays normal. (by not at all i mean no hostile actions taken after reinforcement ends)
BUT (again i know):
if you want to use the node event for sov:
make lets say 1 cap & below node 2 BS and below node 1 BC or cruiser and below (no T3) & 1 destroyer frigat only node. that way alot more ships get used & even expierenced frigat FWers can find a place in an alliance, that is not tackle.
|

Maya Cinderfort
Exiled Tech Space Monkey Protectorate
2
|
Posted - 2015.03.03 17:28:38 -
[2] - Quote
MiliasColds wrote:
everyone keeps saying 10 minutes, ITS ONLY 10 MINUTES IF YOU HAVE 0 INDICES. so yes they can take the systems you have but don't use, if you use them no it's more like 30-40 minutes. which you should be able to kill him in.
points is i still don'T want to check after one red doing his thing. like realy no ty |

Maya Cinderfort
Exiled Tech Space Monkey Protectorate
2
|
Posted - 2015.03.03 17:37:52 -
[3] - Quote
Nyan Lafisques wrote:Maya Cinderfort wrote:MiliasColds wrote:
everyone keeps saying 10 minutes, ITS ONLY 10 MINUTES IF YOU HAVE 0 INDICES. so yes they can take the systems you have but don't use, if you use them no it's more like 30-40 minutes. which you should be able to kill him in.
points is i still don'T want to check after one red doing his thing. like realy no ty So basically you don't want to have to protect your space?
ofc but a single guy should just not be able to do anything in the first place it's a system not worlds collide lvl 4
& again i like the idea of fighting over nodes, maybe in class limited nodes to make it "different"
BUT getting a system should allways be boring, because the reward you get is better.
out of eve example here.
grinding eggs for a netherwing drake in WoW for maybe 30 hours straight sure wasn't fun but the reward was awesome.
same goes for systems. |

Maya Cinderfort
Exiled Tech Space Monkey Protectorate
2
|
Posted - 2015.03.03 17:51:39 -
[4] - Quote
Nyan Lafisques wrote:
That single guy won't do **** if you have any defensive bonus. He won't show up for the timer, and if you can't kill a single guy out of your thousand+ alliance in your prime time than I don't know what to say...
if i haven't read it wrong the node event still spawns end needs to be done in order to secure you space, ok they'll only take 20-30 mins to do so, what if you ahve to do 30-40 of them.
& yeah he will show up for the timer as he roams our systems for 6-8 hours a day. & yes we are a small alliance/coalition & we live surrounded by reds so they also have a place to dock.
|

Maya Cinderfort
Exiled Tech Space Monkey Protectorate
2
|
Posted - 2015.03.03 17:59:15 -
[5] - Quote
KIller Wabbit wrote:Here's a twist: For the Attackers, some of the command nodes are duds. The defender knows which nodes are the effective ones.
then the attacker knows which ones by waiting a bit & seeing where defenders go |

Maya Cinderfort
Exiled Tech Space Monkey Protectorate
2
|
Posted - 2015.03.03 18:05:41 -
[6] - Quote
Eli Apol wrote:Total Newbie wrote:Can't wait to see how the little guy is going to even get to his space when the power blocs mass in all the 0.0 ingress points. NPC null, interceptors, cyno jumps behind defensive walls, move ops outside of the Sov holders primetime when defences are weaker... that's just off the top of my head without any great experience in Nullsec logistics.
jep because you don't die jumping to a closed station or just into random points of space. try getting an IHUB into the interceptor.
i know high-null holes, but yeah those aren't reliable at all |

Maya Cinderfort
Exiled Tech Space Monkey Protectorate
2
|
Posted - 2015.03.03 18:11:02 -
[7] - Quote
Aiwha wrote:One sov structure per system
you mean one of each type. so still 3
|

Maya Cinderfort
Exiled Tech Space Monkey Protectorate
3
|
Posted - 2015.03.03 18:47:37 -
[8] - Quote
Vol Arm'OOO wrote:Am I wrong to believe that the new system involves a lot less destruction? In the old system - apart from stations, sov structures were being shot at and destroyed, which provided an engine for the eve economy. In the new system, basically you flash a light at a sov structure and it flips back and forth in a glorified game of tag, no destruction required. As a result, have we just lost a significant driver of the eve economy?
tcu & ihub still explode when captured |
|
|
|